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Xcom enemy within save editor
Xcom enemy within save editor




The proper header file fileextd.h would be available in the Microsoft platform SDK, but my assumption still is, that the developers of XCOM have no clue about this. This is officially supported by Microsoft on Windows XP in fact, but some developers choose not to use it, or maybe they simply don’t know about it. In short, what they did was to map certain kernel32.dll API calls that only exist on >=Vista to a Microsoft compatibility DLL called fileextd.dll. So I wouldnt generaly bother using it for cheating purposes,just that one sectoid commander.Edited by GioXmen, 02 November 2012 - 09:29 PM.A while ago I have published an describing the modifications and source code published by the Steam forum users KawaiiSara and ScavengerSpb to deal with XCOM: Enemy Unknown not running on Windows XP (dealt with by KawaiiSara) and Windows XP Pro 圆4 Edition (dealt with by ScavengerSpb). I need the save game editor for an achievment called edison I have missed the sectoid command and it schould be posible to cheat and make so that you would have every reserch.And playing in a new game for 33 hours would be just devastating,it schould be posible to edit if you have a sectoid commander captive also,the game has everything.loads of cash and etc. Its easier with save editing though because sometimes the active memory locations for this may change depending on how a game is programmed (can't use this method with Legend of Grimrock for example) while the structure of save game files tends to be far more consistent regardless of how memory allocation is handled.

xcom enemy within save editor

Its more time consuming to do with save games though because you have to save the game and load the newer file in the hex editor each time you narrow the search for changing things with a trainer or active memory editing utility you can just alt tab once you've targetted the exe/process.

xcom enemy within save editor

Later you note you now have 400 for that same value in game and so you rescan the same locations and eliminate the ones that have not changed to 400. For example you note that you have 300 of something and scan the data for corresponding values of 300 at that time.

xcom enemy within save editor

One question though, what am I supposed to open the save files with?Probably a hex editor like:Basically what you have to do is search for known changes in values corresponding to the things you'd like to it and you have to perform the search in binary (the editor can do a lot of the work for you if you're unfamiliar.) Its similar to what you would have to do with a program like CheatEngine if you were to create your own table.






Xcom enemy within save editor